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The following two graphs summarize the types of funding going into the Virtual Reality space. Please note these graphics are made using data through October 2016.
[caption id="attachment_4141" align="alignnone" width="1040"] Virtual Reality Category Innovation Quadrant[/caption]
[caption id="attachment_4060" align="alignnone" width="1040"] Average and Median Age by Virtual Reality Category[/caption]
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