Our blog contains short snippets from our full research coverage. We release new content regularly, so check back often for the latest insights.
This blog post examines the different components of the virtual reality (VR) ecosystem. We will illustrate what the categories of innovation are and which categories have the most companies. We will also compare the categories in terms of their funding and maturity.
Here is our Q1 2019 summary report on the virtual reality startup sector. The following report includes a sector overview and recent activity.
The virtual reality (VR) industry has seen 1082 investors and $11.4B total all time funding. Let's analyze which VR categories have the most number of investors actively financing the startups. The graphic below highlights VR categories based on the number of investors in each category.
Here is our Q4 2018 summary report on the virtual reality startup sector. The following report includes a sector overview and recent activity.
We’ve previously inspected virtual reality (VR) funding trends and observed that its funding in the first half of 2018 was down versus the last two years. Now we are performing a deeper examination on our VR research platform to compare funding by category. Our analysis reveals two key takeaways:
Here is our Q2 2018 summary report on the virtual reality startup sector. The following report includes a sector overview and recent activity.
The virtual reality (VR) sector has seen a lot of buzz in the news lately. Its applications can be observed in all industries from health to entertainment to real estate. In addition, we’ve analyzed that its funding and exit momentum has experienced significant growth in recent years.
Here is our Q1 2018 summary report on the virtual reality startup sector. The following report includes an overview, recent activity, and a category deep dive.
The following graphs highlight venture investing trends into the Virtual Reality (VR) sector. The graphics include data through July 2017.
The following graphs highlight the exit activity in the Virtual Reality sector. The graphics include data through July 2017.
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