Virtual Reality Sector Overview - Q1 2018

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The virtual reality (VR) sector has seen a lot of buzz in the news lately. Its applications can be observed in all industries from health to entertainment to real estate. In addition, we’ve analyzed that its funding and exit momentum has experienced significant growth in recent years.

We will now take a closer look at the different components of the VR sector and how they make up this startup ecosystem. We have classified the companies into 13 categories. This blog post will illustrate what these categories are and which categories have the most companies. We will also compare the categories with one another in terms of their funding and maturity.

Virtual Environment Content Is the Largest VR Category

Let’s start off by looking at the Sector Map for the VR sector. We have classified 750 virtual reality startups into 13 categories that have raised $10 billion. The Sector Map highlights the number of companies in each category. It also shows a random sampling of companies...

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Virtual Reality Startup Highlights  – Q1 2018

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Here is our Q1 2018 summary report on the virtual reality startup sector. The following report includes an overview, recent activity, and a category deep dive.

Virtual Reality Slideshare Title

Virtual Reality Slideshare Intro

Virtual Reality Sector Summary

Virtual Reality Splash Slide

Virtual Reality Sector Map

Virtual Reality Innovation Quadrant

Virtual Reality Funding Over Time

Virtual Reality Quarterly Funding Over Time

Virtual Reality Exit Events Over Time

Virtual Reality Latest Activity

Virtual Reality Funding Round Counts

Virtual Reality Quarterly Category Funding

Virtual Reality Recent Funding Events

Virtual Reality Recent Acquisition Events

Virtual Reality Augmented Reality

Virtual Reality Venture Investing

Virtual Reality Category Funding Quartiles

Augmented Reality Funding Amounts

Augmented Reality Companies with Largest Funding Amounts

About Venture Scanner

Venture Scanner Process

Virtual Reality End Slide

To learn more about our complete virtual reality report and research platform, visit us at www.venturescanner.com or contact [email protected].

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Venture Scanner Sector Maps (Part 2 of 2)

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Our sector maps are snapshots of emerging technology sectors. They show what the different categories in a sector are and how many startups are within each category. They also present a small sampling of the current startups that are innovating in each category.

Last week, we kicked off our sector map update with Part 1. You can read that blog post here.

This post is the second of a two-part series. Below you will find sector maps for Artificial Intelligence, Internet of Things, Marketing Technology, Real Estate Technology, Retail Technology, Security Technology, Transportation Technology, and Virtual Reality.

Artificial Intelligence: 13 categories, 2161 companies, $32B in funding

Artificial Intelligence Sector Map

Internet of Things: 20 categories, 2151 companies, $52B in funding

Internet of Things Sector Map

Marketing Technology: 15 categories, 1771 companies, $33B in funding

Marketing Technology Sector Map

Real Estate Technology: 12 categories, 1649 companies, $48B in funding

Real Estate Technology Sector Map

Retail Technology: 21 categories, 1746 companies, $59B in funding

Retail Sector Map

Security Technology: 14...

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Venture Investing in Virtual Reality - Q3 2017

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The following graphs highlight venture investing trends into the Virtual Reality (VR) sector. The graphics include data through July 2017.

Virtual Reality Venture Investing by Category

The above graph compares the total venture funding in each VR category to the number of companies in the category. The Augmented Reality category leads in funding at around $2B. The VR Environment Content category leads in the number of startups with about 272.

Virtual Reality Average Funding by Category

The above analysis summarizes the average company funding in each VR category. The VR Environment Creation category leads the sector with around $51M in average funding per company, followed by the Augmented Reality category with around $41M in average funding per company.

We are currently tracking 718 VR companies in 13 categories across 49 countries, with a total of $8.1B in funding. Click here to learn more about the full Virtual Reality market report. 

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Virtual Reality Exits by Category and by Year - Q3 2017

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The following graphs highlight the exit activity in the Virtual Reality sector. The graphics include data through July 2017.

Virtual Reality Exit Activity by Category

The above graph summarizes the number of exits (acquisitions and IPOs) in each Virtual Reality category. The Virtual Reality Enabling Software category leads the sector with 8 acquisitions, followed by the Augmented Reality, VR Environment Content, and 3D Modeling categories with 4 exits each.

Virtual Reality Exit Activity by Year

The above graph summarizes the number of exits (acquisitions and IPOs) in Virtual Reality by year. 2017 currently leads the sector with 10 acquisitions, followed by 2016 with 5 acquisitions.

We are currently tracking 716 Virtual Reality companies in 13 categories across 49 countries, with a total of $7.3B in funding. Click here to learn more about the full Virtual Reality market report.

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Age by Category in Virtual Reality - Q3 2017

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The following graph shows average and median age in the Virtual Reality sector. The graphic includes data through July 2017.

Age by Category in Virtual Reality

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at around 6 years, followed by the VR Enabling Software and 3D Modeling categories with an average age of around 5.7 years each. The VR Enabling Software category has the highest median age at 7 years, followed by the VR Cinema Content category with a median age of 5.5 years. On the other hand, Virtual Reality Analytics is the youngest Virtual Reality category with an average age and a median age of approximately 3 years each.

We are currently tracking 713 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.8 Billion in funding. Click here to learn more about the full Virtual Reality market report.

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Where in the world are Virtual Reality startups? Q3 2017

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The analyses below summarize where Virtual Reality (VR) innovations are occurring. The graphic includes data through July 2017.

VR Q3 2017 Company Count by Country

The above map shows the number of VR companies located in different countries. The United States ranks as the top country with around 375 companies.

VR Q3 2017 VC Funding by Country

The above map shows the amount of total VR startup venture capital funding in different countries. The United States has the most VC funding at around $5B.

We are currently tracking 711 VR companies in 13 categories across 49 countries, with a total of $6.7B in funding. Click here to learn more about the full Virtual Reality market report. 

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Virtual Reality Funding Trends - Q3 2017

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The following graphs highlight recent trends in Virtual Reality (VR) startup funding activity. The graphics include data through July 2017.

VR Funding by Year Q3 2017

The above graph summarizes the total funding raised by VR startups for each year. 2016 has the most funding to date at just over $2B.

VR Funding by Vintage Year Q3 2017

The above graph summarizes the total amount of funding raised by VR companies founded in a certain year. Companies founded in 2011 have raised the most funding around $1.5B.

We are currently tracking 708 VR companies in 13 categories across 49 countries, with a total of $6.7 Billion in funding. Click here to learn more about the full Virtual Reality market report.

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Virtual Reality Funding by Round - Q3 2017

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The following two graphs summarize the rounds of funding going into the Virtual Reality space. Please note these graphics are made using data through July 2017.

Virtual Reality Funding Amount by Round

The graph above shows the total amount of VC funding broken out by round. From 2006 to 2016, the overall sector funding peaked in 2014, plateaued in 2015, and peaked again with a much bigger magnitude in 2016. Earlier stage funding rounds (Series A, B, and C) made up most of the funding amount.

Virtual Reality Funding Count by Round

The graph above shows the total count of funding events broken out by round. We’ve seen a general upward trend which peaked in 2015 and plateaued thereafter. Earlier stage deals (Seed and Series A) have seen the largest growth in the number of funding events.

We are currently tracking 703 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.6 Billion in funding. Click here to learn more about the full Virtual Reality market report.

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Virtual Reality Activity by Selected Investors - Q3 2017

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The following graph summarizes investor activity in the Virtual Reality (VR) space. Please note these graphics are made using data through July 2017.

VR Investor Activity Q3 2017

The above analysis summarizes the total number of investment rounds VR investors participated in, and the number of unique companies funded by selected investors. Major investors into the space include Andreessen Horowitz, Sky, GV, DHVC, and The VR Fund. 

We are currently tracking 700 VR companies in 13 categories across 49 countries, with a total of $6.5 Billion in funding. Click here to learn more about the full Virtual Reality market report.

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Virtual Reality Market Overview and Innovation Quadrant - Q3 2017

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The following post highlights how Venture Scanner categorizes the Virtual Reality (VR) startup landscape, and presents our Innovation Quadrant showing how those categories compare to one another. The data for this post is through July 2017.

VR Logo Map Q3 2017

The above sector map organizes the sector into 13 categories and shows a sampling of companies in each category.

VR Innovation Quadrant Q3 2017

Our Innovation Quadrant provides a snapshot of the average funding and average age for the different VR categories and how they compare with one another.

Heavyweights: These categories are comprised of companies that have reached maturity with significant financing.
Established: These categories are comprised of companies that have reached maturity with less financing.
Disruptors: These categories are comprised of companies that are less mature with significant financing.
Pioneers: These categories are comprised of companies that are less mature with earlier stages of financing.

The definitions of the VR categories are as follows

3D...

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Virtual Reality Startup Market Trends and Insights  – Q3 2017

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Here is our Q3 2017 summary report on the Virtual Reality (VR) startup sector. The following report includes a startup landscape overview, graphical trends with insights, and recent funding and exit events.

VR Q3 2017 Report

VR Q3 2017 Report Outline

VR Q3 2017 Sector Overview

VR Q3 2017 Logo Map

VR Q3 2017 Innovation Quadrant

VR Q3 2017 Categories 1

VR Q3 2017 Categories 2

VR Q3 2017 Sector Trends

VR Q3 2017 Venture Investing

VR Q3 2017 Funding by Year

VR Q3 2017 Funding Amount by Round

VR Q3 2017 Funding by Vintage Year

VR Q3 2017 Company Count by Country

VR Q3 2017 Investor Activity

VR Q3 2017 Exits by Year

VR Q3 2017 Recent Events

VR Q3 2017 Recent Funding Stats

VR Q3 2017 Recent Funding Events

VR Q3 2017 Recent Exit Events

VR Q3 2017 About Venture Scanner

VR Q3 2017 Venture Scanner Value

VR Q3 2017 Venture Scanner Contact

We are currently tracking 699 VR companies in 13 categories across 49 countries, with a total of $6.5 Billion in funding. Click here to learn more about the full Virtual Reality market report.

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Virtual Reality Exits by Category and by Year - Q2 2017

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The following graphs highlight the exit activity in the Virtual Reality sector. The graphics include data through March 2017.

Exit Activity by Category in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in each Virtual Reality category. Virtual Augmented Reality, VR Enabling Software, and 3D Modeling categories lead the sector with 4 exits each.

Exit Activity by Year in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in Virtual Reality by year. 2016 currently leads the sector with 5 acquisitions, followed by 2014 with 3 acquisitions.

We are currently tracking 699 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.5B in funding. Click here to learn more about the full Virtual Reality market report.

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Venture Investing in Virtual Reality through Q2 2017

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The following graphs highlight venture investing trends into the Virtual Reality (VR) sector. The graphics include data through March 2017.

VR Venture Investing Q2 2017

The above graph compares the total venture funding in each VR category to the number of companies in the category. The Virtual Augmented Reality category leads in funding at around $1.9B. The VR Environment Content category leads in the number of startups with about 275. 

VR Category Average Funding Q2 2017

The above analysis summarizes the average company funding in each VR category. The Virtual Augmented Reality category leads the sector with just under $50M in average funding per company, followed by the VR Enabling Software and VR Consumption Hardware categories.

We are currently tracking 698 VR companies in 13 categories across 49 countries, with a total of $6.5B in funding. Click here to learn more about the full Virtual Reality market report. 

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Average and Median Age by Virtual Reality Category - Q2 2017

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The following graph shows average and median age in the Virtual Reality sector. The graphic includes data through March 2017.

Average/Median Age by Virtual Reality Category

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at around 6 years, followed by the VR Enabling Software and 3D Modeling categories with an average age of around 5.7 years each. The VR Enabling Software category has the highest median age at 7 years, followed by the VR Cinema Content category with a median age of 5.5 years.

We are currently tracking 695 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.5 Billion in funding. Click here to learn more about the full Virtual Reality market report.

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Where in the world are Virtual Reality (VR) startups? Q2 2017

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The analyses below summarize where Virtual Reality (VR) innovations are occurring. The graphic includes data through March 2017.

VR Company Count by Country Q2 2017

The above map shows the number of VR companies located in different countries. The United States ranks as the top country with around 325 companies.

VR VC Funding by Country Q2 2017

The above map shows the amount of total VR startup venture capital funding in different countries. The United States has the most VC funding at around $4B.

We are currently tracking 690 VR companies in 13 categories across 49 countries, with a total of $6B in funding. Click here to learn more about the full Virtual Reality market report.

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Virtual Reality Companies Founded by Year - Q2 2017

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The following graph shows the founding year distribution in the Virtual Reality sector. The graphic includes data through March 2017.

Virtual Reality Companies Founded by Year

The above graph summarizes the number of Virtual Reality companies founded in a certain year. 2015 ranks at the top with around 125 companies founded. 2014 comes in at second with around 100 companies founded in that year.

We are currently tracking 689 Virtual Reality companies in 13 categories across 49 countries, with a total of $5.8 Billion in funding. Click here to learn more about the full Virtual Reality market report.

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Virtual Reality (VR) Funding Trends - Q2 2017

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The following graphs highlight recent trends in the Virtual Reality (VR) startup funding activity. The graphics include data through March 2017.

VR Funding By Year Q2 2017

The above graph summarizes the total funding raised by VR startups for each year. 2016 has the most funding to date at just under $2B. 

VR Funding By Vintage Year Q2 2017

The above graph summarizes the total amount of funding raised by VR companies founded in a certain year. Companies founded in 2011 have raised the most funding at around $1.5B.

We are currently tracking 688 VR companies in 13 categories across 49 countries, with a total of $6 Billion in funding. Click here to learn more about the full Virtual Reality report. 

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Virtual Reality Funding by Round - Q2 2017

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The following two graphs summarize the rounds of funding going into the Virtual Reality space. Please note these graphics are made using data through March 2017.

Virtual Reality Funding Amount by Round

The graph above shows the total amount of VC funding broken out by round. From 2006 to 2016, the overall sector funding peaked once in 2014 and peaked again with a much bigger magnitude in 2016. Earlier stage funding rounds (Series A, B, and C) made up most of the funding amount.

Virtual Reality Funding Count by Round

The graph above shows the total count of funding events broken out by round. We’ve seen a general upward trend which peaked in 2015 and remained constant thereafter. Earlier stage deals (Seed and Series A) have seen the largest growth in the number of funding events.

We are currently tracking 684 Virtual Reality companies in 13 categories across 49 countries, with a total of $4.9 Billion in funding. Click here to learn more about the full Virtual Reality market report.

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Virtual Reality Activity by Selected Investors - Q2 2017

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The following graph summarizes investor activity in the Virtual Reality (VR) space. Please note these graphics are made using data through March 2017.

VR Q2 2017 Investor Activity

The above analysis summarizes the total number of investment rounds VR investors participated in, and the number of unique companies funded by selected investors. Major investors include Rothenberg Ventures, GV, Andreessen Horowitz, Sky, and Comcast Ventures.

We are currently tracking 682 VR companies in 13 categories across 49 countries, with a total of $4.9 Billion in funding. Click here to learn more about the full Virtual Reality market report. 

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