Age by Category in Virtual Reality - Q3 2017

Venture Scanner

The following graph shows average and median age in the Virtual Reality sector. The graphic includes data through July 2017.

Age by Category in Virtual Reality

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at around 6 years, followed by the VR Enabling Software and 3D Modeling categories with an average age of around 5.7 years each. The VR Enabling Software category has the highest median age at 7 years, followed by the VR Cinema Content category with a median age of 5.5 years. On the other hand, Virtual Reality Analytics is the youngest Virtual Reality category with an average age and a median age of approximately 3 years each.

We are currently tracking 713 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.8 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Read More...

Where in the world are Virtual Reality startups? Q3 2017

Venture Scanner

The analyses below summarize where Virtual Reality (VR) innovations are occurring. The graphic includes data through July 2017.

VR Q3 2017 Company Count by Country

The above map shows the number of VR companies located in different countries. The United States ranks as the top country with around 375 companies.

VR Q3 2017 VC Funding by Country

The above map shows the amount of total VR startup venture capital funding in different countries. The United States has the most VC funding at around $5B.

We are currently tracking 711 VR companies in 13 categories across 49 countries, with a total of $6.7B in funding. Click here to learn more about the full Virtual Reality market report. 

Read More...

Virtual Reality Funding Trends - Q3 2017

Venture Scanner

The following graphs highlight recent trends in Virtual Reality (VR) startup funding activity. The graphics include data through July 2017.

VR Funding by Year Q3 2017

The above graph summarizes the total funding raised by VR startups for each year. 2016 has the most funding to date at just over $2B.

VR Funding by Vintage Year Q3 2017

The above graph summarizes the total amount of funding raised by VR companies founded in a certain year. Companies founded in 2011 have raised the most funding around $1.5B.

We are currently tracking 708 VR companies in 13 categories across 49 countries, with a total of $6.7 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Read More...

Virtual Reality Funding by Round - Q3 2017

Venture Scanner

The following two graphs summarize the rounds of funding going into the Virtual Reality space. Please note these graphics are made using data through July 2017.

Virtual Reality Funding Amount by Round

The graph above shows the total amount of VC funding broken out by round. From 2006 to 2016, the overall sector funding peaked in 2014, plateaued in 2015, and peaked again with a much bigger magnitude in 2016. Earlier stage funding rounds (Series A, B, and C) made up most of the funding amount.

Virtual Reality Funding Count by Round

The graph above shows the total count of funding events broken out by round. We’ve seen a general upward trend which peaked in 2015 and plateaued thereafter. Earlier stage deals (Seed and Series A) have seen the largest growth in the number of funding events.

We are currently tracking 703 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.6 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Read More...

Virtual Reality Activity by Selected Investors - Q3 2017

Venture Scanner

The following graph summarizes investor activity in the Virtual Reality (VR) space. Please note these graphics are made using data through July 2017.

VR Investor Activity Q3 2017

The above analysis summarizes the total number of investment rounds VR investors participated in, and the number of unique companies funded by selected investors. Major investors into the space include Andreessen Horowitz, Sky, GV, DHVC, and The VR Fund. 

We are currently tracking 700 VR companies in 13 categories across 49 countries, with a total of $6.5 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Read More...

Virtual Reality Market Overview and Innovation Quadrant - Q3 2017

Venture Scanner

The following post highlights how Venture Scanner categorizes the Virtual Reality (VR) startup landscape, and presents our Innovation Quadrant showing how those categories compare to one another. The data for this post is through July 2017.

VR Logo Map Q3 2017

The above sector map organizes the sector into 13 categories and shows a sampling of companies in each category.

VR Innovation Quadrant Q3 2017

Our Innovation Quadrant provides a snapshot of the average funding and average age for the different VR categories and how they compare with one another.

Heavyweights: These categories are comprised of companies that have reached maturity with significant financing.
Established: These categories are comprised of companies that have reached maturity with less financing.
Disruptors: These categories are comprised of companies that are less mature with significant financing.
Pioneers: These categories are comprised of companies that are less mature with earlier stages of financing.

The definitions of the VR categories are as follows

3D...

Read More...

Virtual Reality Startup Market Trends and Insights  – Q3 2017

Venture Scanner

Here is our Q3 2017 summary report on the Virtual Reality (VR) startup sector. The following report includes a startup landscape overview, graphical trends with insights, and recent funding and exit events.

VR Q3 2017 Report

VR Q3 2017 Report Outline

VR Q3 2017 Sector Overview

VR Q3 2017 Logo Map

VR Q3 2017 Innovation Quadrant

VR Q3 2017 Categories 1

VR Q3 2017 Categories 2

VR Q3 2017 Sector Trends

VR Q3 2017 Venture Investing

VR Q3 2017 Funding by Year

VR Q3 2017 Funding Amount by Round

VR Q3 2017 Funding by Vintage Year

VR Q3 2017 Company Count by Country

VR Q3 2017 Investor Activity

VR Q3 2017 Exits by Year

VR Q3 2017 Recent Events

VR Q3 2017 Recent Funding Stats

VR Q3 2017 Recent Funding Events

VR Q3 2017 Recent Exit Events

VR Q3 2017 About Venture Scanner

VR Q3 2017 Venture Scanner Value

VR Q3 2017 Venture Scanner Contact

We are currently tracking 699 VR companies in 13 categories across 49 countries, with a total of $6.5 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Read More...

Virtual Reality Exits by Category and by Year - Q2 2017

Venture Scanner

The following graphs highlight the exit activity in the Virtual Reality sector. The graphics include data through March 2017.

Exit Activity by Category in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in each Virtual Reality category. Virtual Augmented Reality, VR Enabling Software, and 3D Modeling categories lead the sector with 4 exits each.

Exit Activity by Year in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in Virtual Reality by year. 2016 currently leads the sector with 5 acquisitions, followed by 2014 with 3 acquisitions.

We are currently tracking 699 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.5B in funding. Click here to learn more about the full Virtual Reality market report.

Read More...

Venture Investing in Virtual Reality through Q2 2017

Venture Scanner

The following graphs highlight venture investing trends into the Virtual Reality (VR) sector. The graphics include data through March 2017.

VR Venture Investing Q2 2017

The above graph compares the total venture funding in each VR category to the number of companies in the category. The Virtual Augmented Reality category leads in funding at around $1.9B. The VR Environment Content category leads in the number of startups with about 275. 

VR Category Average Funding Q2 2017

The above analysis summarizes the average company funding in each VR category. The Virtual Augmented Reality category leads the sector with just under $50M in average funding per company, followed by the VR Enabling Software and VR Consumption Hardware categories.

We are currently tracking 698 VR companies in 13 categories across 49 countries, with a total of $6.5B in funding. Click here to learn more about the full Virtual Reality market report. 

Read More...

Average and Median Age by Virtual Reality Category - Q2 2017

Venture Scanner

The following graph shows average and median age in the Virtual Reality sector. The graphic includes data through March 2017.

Average/Median Age by Virtual Reality Category

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at around 6 years, followed by the VR Enabling Software and 3D Modeling categories with an average age of around 5.7 years each. The VR Enabling Software category has the highest median age at 7 years, followed by the VR Cinema Content category with a median age of 5.5 years.

We are currently tracking 695 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.5 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Read More...

Where in the world are Virtual Reality (VR) startups? Q2 2017

Venture Scanner

The analyses below summarize where Virtual Reality (VR) innovations are occurring. The graphic includes data through March 2017.

VR Company Count by Country Q2 2017

The above map shows the number of VR companies located in different countries. The United States ranks as the top country with around 325 companies.

VR VC Funding by Country Q2 2017

The above map shows the amount of total VR startup venture capital funding in different countries. The United States has the most VC funding at around $4B.

We are currently tracking 690 VR companies in 13 categories across 49 countries, with a total of $6B in funding. Click here to learn more about the full Virtual Reality market report.

Read More...

Virtual Reality Companies Founded by Year - Q2 2017

Venture Scanner

The following graph shows the founding year distribution in the Virtual Reality sector. The graphic includes data through March 2017.

Virtual Reality Companies Founded by Year

The above graph summarizes the number of Virtual Reality companies founded in a certain year. 2015 ranks at the top with around 125 companies founded. 2014 comes in at second with around 100 companies founded in that year.

We are currently tracking 689 Virtual Reality companies in 13 categories across 49 countries, with a total of $5.8 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Read More...

Virtual Reality (VR) Funding Trends - Q2 2017

Venture Scanner

The following graphs highlight recent trends in the Virtual Reality (VR) startup funding activity. The graphics include data through March 2017.

VR Funding By Year Q2 2017

The above graph summarizes the total funding raised by VR startups for each year. 2016 has the most funding to date at just under $2B. 

VR Funding By Vintage Year Q2 2017

The above graph summarizes the total amount of funding raised by VR companies founded in a certain year. Companies founded in 2011 have raised the most funding at around $1.5B.

We are currently tracking 688 VR companies in 13 categories across 49 countries, with a total of $6 Billion in funding. Click here to learn more about the full Virtual Reality report. 

Read More...

Virtual Reality Funding by Round - Q2 2017

Venture Scanner

The following two graphs summarize the rounds of funding going into the Virtual Reality space. Please note these graphics are made using data through March 2017.

Virtual Reality Funding Amount by Round

The graph above shows the total amount of VC funding broken out by round. From 2006 to 2016, the overall sector funding peaked once in 2014 and peaked again with a much bigger magnitude in 2016. Earlier stage funding rounds (Series A, B, and C) made up most of the funding amount.

Virtual Reality Funding Count by Round

The graph above shows the total count of funding events broken out by round. We’ve seen a general upward trend which peaked in 2015 and remained constant thereafter. Earlier stage deals (Seed and Series A) have seen the largest growth in the number of funding events.

We are currently tracking 684 Virtual Reality companies in 13 categories across 49 countries, with a total of $4.9 Billion in funding. Click here to learn more about the full Virtual Reality market report.

Read More...

Virtual Reality Activity by Selected Investors - Q2 2017

Venture Scanner

The following graph summarizes investor activity in the Virtual Reality (VR) space. Please note these graphics are made using data through March 2017.

VR Q2 2017 Investor Activity

The above analysis summarizes the total number of investment rounds VR investors participated in, and the number of unique companies funded by selected investors. Major investors include Rothenberg Ventures, GV, Andreessen Horowitz, Sky, and Comcast Ventures.

We are currently tracking 682 VR companies in 13 categories across 49 countries, with a total of $4.9 Billion in funding. Click here to learn more about the full Virtual Reality market report. 

Read More...

Virtual Reality Exits by Category and by Year - Q1 2017

Venture Scanner

The following graphs highlight the exit activity in the Virtual Reality sector. The graphics include data through March 2017.

Exit Activity by Category in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in each Virtual Reality category. Virtual Augmented Reality, VR Enabling Software, and 3D Modeling categories lead the sector with 4 exits each. 

Exit Activity by Year in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in Virtual Reality by year. 2016 currently leads the sector with 5 acquisitions, followed by 2014 with 3 acquisitions.

We are currently tracking 677 Virtual Reality companies in 13 categories across 49 countries, with a total of $4.8B in funding. Click here to learn more about the full Virtual Reality market report.

Read More...

Venture Investing in Virtual Reality – Q1 2017

Venture Scanner

The following graphs highlight venture investing trends into the Virtual Reality (VR) sector. The graphics include data through March 2017.

Virtual Reality Venture Investing Q1 2017

The above graph compares the total venture funding in each VR category to the number of companies in the category. The Virtual Augmented Reality category takes the lead in total funding at around $1.9B. The Virtual Environment Content category leads in company count, with around 260 startups.

Virtual Reality Average Funding by Category Q1 2017

The above analysis summarizes the average company funding in each VR category. The Virtual Augmented Reality category leads the sector with just under $50M in average funding per company, followed by the VR Enabling Software and VR Consumption Hardware categories.

We are currently tracking 660 VR companies in 13 categories across 48 countries, with a total of $4.7B in funding. Click here to learn more about the full Virtual Reality market report.

Read More...

Virtual Reality Landscape Trends and Insights  - Q1 2017

Venture Scanner

Here is our Q1 2017 summary report on the Virtual Reality startup sector. The following report includes a startup landscape overview, graphical trends and insights, and recent funding and exit events.

Virtual Reality Q1 2017 Market Report

Virtual Reality Q1 2017 Report Agenda

Virtual Reality Q1 2017 Sector Description

Virtual Reality Q1 2017 Logo Map

Virtual Reality Q1 2017 Innovation Quadrant

Virtual Reality Q1 2017 Categories 1

Virtual Reality Q1 2017 Categories 2

Virtual Reality Q1 2017 Sector Trends

Virtual Reality Q1 2017 Venture Investing

Virtual Reality Q1 2017 Funding Over Time

Virtual Reality Q1 2017 Funding Amount by Round

Virtual Reality Q1 2017 Funding by Vintage Year

Virtual Reality Q1 2017 Company Count by Country

Virtual Reality Q1 2017 Investor Activity

Virtual Reality Q1 2017 Exits by Category

Virtual Reality Q1 2017 Recent Activity

Virtual Reality Q1 2017 Recent Funding Stats

Virtual Reality Q1 2017 Recent Funding Events

Virtual Reality Q1 2017 Recent Exit Events

Virtual Reality Q1 2017 About Venture Scanner

Virtual Reality Q1 2017 Venture Scanner Value

Virtual Reality Q1 2017 Venture Scanner Contact Info

We are currently tracking 660 Virtual Reality companies in 13 categories across 48 countries, with a total of $4.7 Billion in funding. Click here to learn more about the full Virtual Reality landscape report and database.

Read More...

Virtual Reality Market Overview and Innovation Quadrant - Q1 2017

Venture Scanner

The following post highlights how Venture Scanner categorizes the Virtual Reality (VR) startup landscape, and presents our Innovation Quadrant showing how those categories compare to one another. The data for this post is through March 2017.

Virtual Reality Logo Map Q1 2017

The above sector map organizes the sector into 13 categories and shows a sampling of companies in each category.

Virtual Reality Innovation Quadrant Q1 2017

Our Innovation Quadrant provides a snapshot of the average funding and average age for the different VR categories and how they compare with one another.

Heavyweights: These categories are comprised of companies that have reached maturity with significant financing.
Established: These categories are comprised of companies that have reached maturity with less financing.
Disruptors: These categories are comprised of companies that are less mature with significant financing.
Pioneers: These categories are comprised of companies that are less mature with earlier stages of financing.

The definitions of the VR categories are as follows

3D...

Read More...

Average and Median Age by Virtual Reality Category - Q1 2017

Venture Scanner

The following graph shows average and median age in the Virtual Reality sector. The graphic includes data through October 2016.

Average and Median Age by Virtual Reality Category

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at 6 years, followed by the 3D Modeling category with an average age of just under 6 years. The Enterprise VR category has the highest median age at 15 years, followed by the VR Enabling Software category with a median age of 14 years.

We are currently tracking 653 Virtual Reality companies in 13 categories across 48 countries, with a total of $4.6 Billion in funding. Click here to learn more about the full Virtual Reality landscape report and database.

Read More...

Where in the world are Virtual Reality startups? Q1 2017

Venture Scanner

The analyses below summarize where Virtual Reality (VR) innovations are occurring. The graphic includes data through October 2016.

Virtual Reality Company Count by Country Q1 2017

The above map shows the number of VR companies located in different countries. The United States ranks as the top country with around 280 companies.

Virtual Reality VC Funding by Country Q1 2017

The above map shows the amount of total VR startup venture capital funding in different countries. The United States has the most VC funding at around $3B.

We are currently tracking 637 Virtual Reality companies in 13 categories across 46 countries, with a total of $4.6B in funding. Click here to learn more about the full Virtual Reality landscape report and database.

Read More...

Virtual Reality Funding Trends - Q1 2017

Venture Scanner

The following graphs highlight recent trends in Virtual Reality (VR) startup funding activity. The graphics include data through early October 2016.

VR Funding by Year

The above graph summarizes the total funding raised by VR startups for each year. 2016 is the best year with just under $1.6B in funding. 2014 comes in at second place at around $0.75B in funding.

VR Vintage Year Funding

The above graph summarizes the total amount of funding raised by VR companies founded in a certain year. Companies founded in 2011 have raised the most funding at over $1.4B.

We are currently tracking 626 VR companies in 13 categories across 45 countries, with a total of $4.6 Billion in funding. Click here to learn more about the full Virtual Reality report and database.

Read More...

Virtual Reality Activity by Selected Investors - Q1 2017

Venture Scanner

The following graph summarizes the investor activity in the Virtual Reality (VR) space. Please note these graphics are made using data through October  2016.

Virtual Reality Investor Activity

The above analysis summarizes the total number of investment rounds VR investors participated in, and the number of unique companies funded by selected investors. Frontier Tech Ventures takes the lead in both categories, making the highest number of investments (around 13) and backing the most companies (around 11). Andreessen Horowitz, Sky, GV, and Dana Capital round out the top of the list.

We are currently tracking 585 VR companies in 13 categories across 44 countries, with a total of $3.8 Billion in funding. Click here to learn more about the full VR landscape report and database.

Read More...

Average Funding by Virtual Reality Category - Q1 2017

Venture Scanner

Virtual Reality Average Startup Funding

The above analysis summarizes the average company funding in each Virtual Reality category. The Virtual AR category dominates the sector with around $70M in average funding per company. The VR Enabling Software and VR Consumption Hardware categories round out the top three.

We are currently tracking 573 Virtual Reality companies in 13 categories across 44 countries, with a total of $3.7 Billion in funding. Click here to learn more about the full Virtual Reality landscape report and database.

Read More...

Virtual Reality Companies Founded by Year - Q4 2016

Venture Scanner

Virtual Reality (VR) Companies Founded by Year

The above graph summarizes the number of Virtual Reality companies founded in a certain year. 2015 ranks at the top with just under 100 companies founded. 2014 and 2013 come in at second and third, respectively.  

We are currently tracking 572 Virtual Reality companies in 13 categories across 44 countries, with a total of $3.7 Billion in funding. Click here to learn more about the full Virtual Reality landscape report and database.

Read More...

Virtual Reality Category Innovation Quadrant - Q4

Venture Scanner

Virtual Reality Category Innovation Quadrant

Our Innovation Quadrant provides a snapshot of the average funding and average age for the different Virtual Reality categories and how they compare with one another.
 
   •  Heavyweights: Categories with high average funding and high average age. These categories are comprised of companies that have reached maturity with significant financing.
 
   •  Established: Categories with low average funding and high average age. These categories are comprised of companies that have reached maturity with less financing.
 
   •  Disruptors: Categories with high average funding and low average age. These categories are comprised of companies that are less mature with significant financing.
 
   •  Pioneers: Categories with low average funding and low average age. These categories are comprised of companies that are less mature with earlier stages of financing.
 
The definitions of the...
Read More...

Average and Median Age by Virtual Reality Category - Q4 2016

Venture Scanner

Average and Median Age by Virtual Reality Category

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at 6 years, followed by the 3D Modeling category with an average age of just under 6 years. The Enterprise VR category has the highest median age at 15 years, followed by the VR Enabling Software category with a median age of 14 years.

We are currently tracking 565 Virtual Reality companies in 13 categories across 43 countries, with a total of $3.4 Billion in funding. Click here to learn more about the full Virtual Reality landscape report and database.

Read More...

Virtual Reality Funding Trends - Q4 2016

Venture Scanner

Virtual Reality Funding Over Time

The above graph summarizes the total funding raised by Virtual Reality startups for each year. 2016 is the best year so far with almost $1.6B raised to date. 2014 comes in at second place with almost $0.8B raised.

Virtual Reality Funding by Vintage Year

The above graph summarizes the total amount of funding raised by Virtual Reality companies founded in a certain year. VR companies founded in 2011 have raised the most funding at around $1.4B, followed by those founded in 2012 which have raised about $0.3B.

We are currently tracking 564 Virtual Reality companies in 13 categories across 43 countries, with a total of $3.46 Billion in funding. Click here to learn more about the full Virtual Reality landscape report and database.

Read More...

Virtual Reality Market Overview - Q4 2016

Venture Scanner

Virtual Reality Market Overview Map

The above sector map organizes the Virtual Reality sector into 13 categories and shows a sampling of companies in each category.

3D Modeling: Companies that enable the user to capture and render everyday objects in 3D. Examples include 3D full-body scanners, 3D head modeling, and 3D merchandise modeling.

Enterprise Virtual Reality: Companies that utilize virtual reality for enterprise/business purposes. Examples include virtual work rooms, virtual real estate visualizations, and virtual data visualizations.

Medical/Health Virtual Reality: Companies that utilize virtual reality for medical and health/wellness purposes. Examples include virtual meditation environments, virtual fitness simulations, and virtual environments to treat eye illnesses.

Virtual Augmented Reality: Companies that create virtual reality solutions but also incorporate relevant augmented reality capabilities and functionalities. Examples include augmented reality headsets, augmented reality social games, and...

Read More...

Virtual Reality VC Funding by Vintage Year - Q3 2016

Venture Scanner

The above graph summarizes the total amount of funding raised by Virtual Reality companies founded in a certain year. VR companies founded in 2011 have raised the most funding at around $1.6B, followed by those founded in 2012 which have raised about $300M.

We are currently tracking 549 Virtual Reality companies in 13 categories across 42 countries, with a total of $3.3 Billion in funding. Click here to learn more about the full VR landscape report and database.

 

Read More...

Venture Investing In Virtual Reality Q3 2016

Venture Scanner

The above graph compares the total venture funding in each Virtual Reality (VR) category to the number of companies in the category. The Virtual Augmented Reality category is leading the sector in funding, coming in at $500M. Virtual Environment Content leads in company count, with around 200 startups in that category alone. 

We are currently tracking 543 Virtual Reality companies in 13 categories across 42 countries, with a total of $3.25 Billion in funding. Click here to learn more about the full VR landscape report and dataset.

Read More...

Virtual Reality Headcount Distribution - Q3 2016

Venture Scanner

The above graph summarizes the percentage of Virtual Reality companies with a certain employee headcount range. Companies with 1–10 employees make up almost 55% of the market, with the ranges of 11-50 employees making up over 36% of the market. 

We are currently tracking 541 Virtual Reality companies in 13 categories across 41 countries, with a total of $3 Billion in funding. Click here to see the full Virtual Reality landscape report and dataset.

Read More...