Venture Investing in Virtual Reality - Q3 2017

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The following graphs highlight venture investing trends into the Virtual Reality (VR) sector. The graphics include data through July 2017.

Virtual Reality Venture Investing by Category

The above graph compares the total venture funding in each VR category to the number of companies in the category. The Augmented Reality category leads in funding at around $2B. The VR Environment Content category leads in the number of startups with about 272.

Virtual Reality Average Funding by Category

The above analysis summarizes the average company funding in each VR category. The VR Environment Creation category leads the sector with around $51M in average funding per company, followed by the Augmented Reality category with around $41M in average funding per company.

We are currently tracking 718 VR companies in 13 categories across 49 countries, with a total of $8.1B in funding. Click here to learn more about the full Virtual Reality market report. 

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Virtual Reality Exits by Category and by Year - Q3 2017

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The following graphs highlight the exit activity in the Virtual Reality sector. The graphics include data through July 2017.

Virtual Reality Exit Activity by Category

The above graph summarizes the number of exits (acquisitions and IPOs) in each Virtual Reality category. The Virtual Reality Enabling Software category leads the sector with 8 acquisitions, followed by the Augmented Reality, VR Environment Content, and 3D Modeling categories with 4 exits each.

Virtual Reality Exit Activity by Year

The above graph summarizes the number of exits (acquisitions and IPOs) in Virtual Reality by year. 2017 currently leads the sector with 10 acquisitions, followed by 2016 with 5 acquisitions.

We are currently tracking 716 Virtual Reality companies in 13 categories across 49 countries, with a total of $7.3B in funding. Click here to learn more about the full Virtual Reality market report.

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Age by Category in Virtual Reality - Q3 2017

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The following graph shows average and median age in the Virtual Reality sector. The graphic includes data through July 2017.

Age by Category in Virtual Reality

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at around 6 years, followed by the VR Enabling Software and 3D Modeling categories with an average age of around 5.7 years each. The VR Enabling Software category has the highest median age at 7 years, followed by the VR Cinema Content category with a median age of 5.5 years. On the other hand, Virtual Reality Analytics is the youngest Virtual Reality category with an average age and a median age of approximately 3 years each.

We are currently tracking 713 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.8 Billion in funding. Click here to learn more about the full Virtual Reality market report.

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Virtual Reality Funding by Round - Q3 2017

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The following two graphs summarize the rounds of funding going into the Virtual Reality space. Please note these graphics are made using data through July 2017.

Virtual Reality Funding Amount by Round

The graph above shows the total amount of VC funding broken out by round. From 2006 to 2016, the overall sector funding peaked in 2014, plateaued in 2015, and peaked again with a much bigger magnitude in 2016. Earlier stage funding rounds (Series A, B, and C) made up most of the funding amount.

Virtual Reality Funding Count by Round

The graph above shows the total count of funding events broken out by round. We’ve seen a general upward trend which peaked in 2015 and plateaued thereafter. Earlier stage deals (Seed and Series A) have seen the largest growth in the number of funding events.

We are currently tracking 703 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.6 Billion in funding. Click here to learn more about the full Virtual Reality market report.

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Virtual Reality Exits by Category and by Year - Q2 2017

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The following graphs highlight the exit activity in the Virtual Reality sector. The graphics include data through March 2017.

Exit Activity by Category in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in each Virtual Reality category. Virtual Augmented Reality, VR Enabling Software, and 3D Modeling categories lead the sector with 4 exits each.

Exit Activity by Year in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in Virtual Reality by year. 2016 currently leads the sector with 5 acquisitions, followed by 2014 with 3 acquisitions.

We are currently tracking 699 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.5B in funding. Click here to learn more about the full Virtual Reality market report.

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Average and Median Age by Virtual Reality Category - Q2 2017

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The following graph shows average and median age in the Virtual Reality sector. The graphic includes data through March 2017.

Average/Median Age by Virtual Reality Category

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at around 6 years, followed by the VR Enabling Software and 3D Modeling categories with an average age of around 5.7 years each. The VR Enabling Software category has the highest median age at 7 years, followed by the VR Cinema Content category with a median age of 5.5 years.

We are currently tracking 695 Virtual Reality companies in 13 categories across 49 countries, with a total of $6.5 Billion in funding. Click here to learn more about the full Virtual Reality market report.

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Virtual Reality Companies Founded by Year - Q2 2017

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The following graph shows the founding year distribution in the Virtual Reality sector. The graphic includes data through March 2017.

Virtual Reality Companies Founded by Year

The above graph summarizes the number of Virtual Reality companies founded in a certain year. 2015 ranks at the top with around 125 companies founded. 2014 comes in at second with around 100 companies founded in that year.

We are currently tracking 689 Virtual Reality companies in 13 categories across 49 countries, with a total of $5.8 Billion in funding. Click here to learn more about the full Virtual Reality market report.

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Virtual Reality Funding by Round - Q2 2017

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The following two graphs summarize the rounds of funding going into the Virtual Reality space. Please note these graphics are made using data through March 2017.

Virtual Reality Funding Amount by Round

The graph above shows the total amount of VC funding broken out by round. From 2006 to 2016, the overall sector funding peaked once in 2014 and peaked again with a much bigger magnitude in 2016. Earlier stage funding rounds (Series A, B, and C) made up most of the funding amount.

Virtual Reality Funding Count by Round

The graph above shows the total count of funding events broken out by round. We’ve seen a general upward trend which peaked in 2015 and remained constant thereafter. Earlier stage deals (Seed and Series A) have seen the largest growth in the number of funding events.

We are currently tracking 684 Virtual Reality companies in 13 categories across 49 countries, with a total of $4.9 Billion in funding. Click here to learn more about the full Virtual Reality market report.

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Virtual Reality Exits by Category and by Year - Q1 2017

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The following graphs highlight the exit activity in the Virtual Reality sector. The graphics include data through March 2017.

Exit Activity by Category in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in each Virtual Reality category. Virtual Augmented Reality, VR Enabling Software, and 3D Modeling categories lead the sector with 4 exits each. 

Exit Activity by Year in Virtual Reality

The above graph summarizes the number of exits (acquisitions and IPOs) in Virtual Reality by year. 2016 currently leads the sector with 5 acquisitions, followed by 2014 with 3 acquisitions.

We are currently tracking 677 Virtual Reality companies in 13 categories across 49 countries, with a total of $4.8B in funding. Click here to learn more about the full Virtual Reality market report.

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Average and Median Age by Virtual Reality Category - Q1 2017

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The following graph shows average and median age in the Virtual Reality sector. The graphic includes data through October 2016.

Average and Median Age by Virtual Reality Category

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at 6 years, followed by the 3D Modeling category with an average age of just under 6 years. The Enterprise VR category has the highest median age at 15 years, followed by the VR Enabling Software category with a median age of 14 years.

We are currently tracking 653 Virtual Reality companies in 13 categories across 48 countries, with a total of $4.6 Billion in funding. Click here to learn more about the full Virtual Reality landscape report and database.

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Virtual Reality Companies Founded by Year - Q1 2017

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The following graph shows the founding year distribution in the Virtual Reality sector. The graphic includes data through October 2016.

Virtual Reality Companies Founded by Year

The above graph summarizes the number of Virtual Reality companies founded in a certain year. 2015 ranks at the top with 97 companies founded in that year alone. 2014 is the runner-up with 71 companies founded in that year.

We are currently tracking 634 VR companies in 13 categories across 45 countries, with a total of $5 Billion in funding. Click here to learn more about the full Virtual Reality report and database.

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Average and Median Age by Virtual Reality Category - Q4 2016

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Average and Median Age by Virtual Reality Category

The above graph summarizes the average age and median age of companies in each Virtual Reality category. The Virtual Augmented Reality category has the highest average age at 6 years, followed by the 3D Modeling category with an average age of just under 6 years. The Enterprise VR category has the highest median age at 15 years, followed by the VR Enabling Software category with a median age of 14 years.

We are currently tracking 565 Virtual Reality companies in 13 categories across 43 countries, with a total of $3.4 Billion in funding. Click here to learn more about the full Virtual Reality landscape report and database.

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Venture Investing In Virtual Reality Q3 2016

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The above graph compares the total venture funding in each Virtual Reality (VR) category to the number of companies in the category. The Virtual Augmented Reality category is leading the sector in funding, coming in at $500M. Virtual Environment Content leads in company count, with around 200 startups in that category alone. 

We are currently tracking 543 Virtual Reality companies in 13 categories across 42 countries, with a total of $3.25 Billion in funding. Click here to learn more about the full VR landscape report and dataset.

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