Virtual Reality Funding by Type - Q1 2017

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The following two graphs summarize the types of funding going into the Virtual Reality space. Please note these graphics are made using data through October 2016.

Virtual Reality Funding Amount by Type

The graph above shows the total amount of VC funding broken out by type. From 2010 to 2016, we saw a general increase in the overall sector funding, with the total amount peaking in 2014 and peaking by twice that amount in 2016. In 2014 Series B funding events made up the majority of the funding amount; in 2015 Series A comprised the majority; and in 2016 Series C events dwarfed both Series A and Series B events in the amount raised.

Virtual Reality Funding Count by Type

The graph above shows the total count of funding events broken out by type. From 2010 to 2016 we’ve seen a steep upward trend that peaked in 2015 and then dipped slightly in 2016. Seed and Series A events make up the majority of funding event counts. 

We are currently tracking 590 VR companies in 13 categories across 44 countries, with a total of $4.4 Billion in funding. Click here to learn more about the full VR landscape report and database.

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