In this post we examine the different components of the virtual reality (VR) ecosystem. We will illustrate what the categories of innovation are and how they compare to one another.
Let’s start off by looking at the Sector Map. There are 770 VR startups across 13 categories through Q3 2019. They have cumulatively raised $13B. The Sector Map highlights the number of companies in each category. It also shows a random sampling of companies within the category.
We see that VR Environment Content is the largest category with 286 companies. These companies create or present computer-generated spatial simulations for the user to experience. Such environments include virtual reality video games, learning simulations, and socializing simulations. Some example companies include VRstudios, Survios, VirZOOM, and Reality Reflection.
Now let’s look at a new graph we’ve recently created, the Category Funding Rank Chart. This graph illustrates how the relative category funding ranks have evolved over time. Please note that a category’s ranking in each year indicates its relative placement based on the funding made into that category in that year only, without including any cumulative funding from the previous years.
As you can see, while some categories have maintained relatively stable funding ranks, others have shifted around considerably. This chart gives a good sense of where dollars are flowing within the VR ecosystem over the past few years.
Visit our report overview page to learn more about our full Virtual Reality coverage.
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