This blog post examines the different components of the virtual reality (VR) ecosystem. We will illustrate what the categories of innovation are and which categories have the most companies. We will also compare the categories in terms of their funding and maturity.
Let’s start off by looking at the Sector Map. We have classified 760 VR startups into 13 categories. They have raised $12B from 1097 investors. The Sector Map highlights the number of companies in each category. It also shows a random sampling of companies in each category.
We see that Virtual Environment Content is the largest category with 283 companies. These companies create or present computer-generated spatial simulations for the user to experience. Such environments include virtual reality video games, learning platforms, and socializing platforms. Some example companies are VRstudios, Survios, VREAL, and Reality Reflection.
Let’s now look at our Innovation Quadrant to find out the funding and maturity of these categories in relation to one another.
Our Innovation Quadrant divides the VR categories into four different quadrants.
We see that the Pioneers quadrant has the most number of virtual reality categories at 6, accounting for 46% of all virtual reality categories. The 3D Modeling category has the highest average age, and the Augmented Reality category has the highest average funding. On the other hand, the Health Virtual Reality and Virtual Reality Analytics categories are low on both average funding and age.
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