The following two graphs summarize the types of funding going into the Virtual Reality space. Please note these graphics are made using data through October 2016.
The graph above shows the total amount of VC funding broken out by type. From 2010 to 2016, we saw a general increase in the overall sector funding, with the total amount peaking in 2014 and peaking by twice that amount in 2016. In 2014 Series B funding events made up the majority of the funding amount; in 2015 Series A comprised the majority; and in 2016 Series C events dwarfed both Series A and Series B events in the amount raised.